Case Study

Disney Studios Design System

Client: The Walt Disney Studio Technology

Background:
The Studio Technology team delivers tech solutions for various lines within Walt Disney Studios—Production, Marketing, Distribution, Operations, Music, Stage Shows, and In-Home Distribution.

Jump to

Case Study

The Challenge

Product teams lacked consistent design standards, forcing them to rebuild foundational elements for every new product or feature. Inconsistent UI/UX behaviors made applications harder to learn.

This caused substantial expenses in redesigns and refactoring—not to mention the financial cost of creating unreliable user experiences across touchpoints.

My Role


  • Experience Strategy & Vision — Defined the overall experience strategy and shaped the product vision to align with business goals and user needs.
  • Product Leadership — Acted as de facto Product Owner, setting priorities, facilitating cross-functional alignment, and driving decision-making.
  • Research & Insights — Led user research to uncover pain points, validate assumptions, and guide design decisions.
  • Design & Implementation — Partnered with visual designers and developers to design, refine, and deliver the system’s components and patterns.
  • Team Leadership — Guided multidisciplinary teams, provided design direction, and ensured consistent quality and scalability across all deliverables.
  • Launch & Adoption — Oversaw rollout of the Design System and championed adoption across teams to establish it as a foundation for future product development.


Case Study

Research

Gathering Insights

Immersive Research
To understand project-level pain points, I embedded myself in three teams, attended their sprints, and observed designers and front-end developers in action.

User Interviews
Interviewed a cross-functional group—16 designers, 12 front-end engineers, and 6 product stakeholders—to validate whether a Design System would be adopted and to identify how inconsistent experiences impacted them.

"I’d love if we had an official one [Design System]. Right now I only have two options—start from scratch or customize an existing framework with bloated code"

Lead Frontend Developer

Competitive Analysis & Surveys
Surveyed internal teams to understand desirable features and expectations of a Design System.

Feedback revealed:
1. Most teams rely on existing frameworks (Bootstrap, Material Design).
2. A Disney-originated Design System would be welcomed.
3. Both designers and developers would benefit from a unified resource, and many were willing to contribute.

Strategy

What Does Success Looks Like

Experience Vision
Synthesizing insights, user needs, and business goals, we defined our north star: a Design System providing guidelines and assets to streamline production. It would allow teams to create intuitive, efficient, and learnable interfaces across platforms.

Feature Mapping
Held alignment sessions to balance user and business priorities, mapping success metrics and KPIs with the team.

Design

Designing & testing

Low-Fidelity Sketches & Information Architecture
In discovery mode, sketching quickly uncovered navigation and taxonomy issues.

1. Designers and engineers differed in content grouping and naming—solved through: Card sorting (open and closed).
2. Tree testing on interactive prototypes.

Wireframes & Testing
Multiples layouts were created and tested to come up with the template variation that would host the Design Guidelines.

Dedicated Mobile Strategy
Recognizing varied feature needs across contexts, we designed adaptive content structures and interaction models for mobile.

Prototyping & Usability Testing
High-fidelity interactive prototypes allowed rapid feedback loops. We conducted usability studies with six-user groups in Disney’s Interactive Lab—covering navigation and asset usage—and used feedback to refine our iteration.

Case Study

Usability Studies


7 Usability Study Sessions (6 participants each) were conducted in the Disney Interactive Lab. Several designers and developers across Disney were recruited to test multiple facets of the System - from navigation to usage of the assets (downloadable design and code libraries).

Caption: Screenshot of a participant video using eye-tracking testing the interactive prototype. 

Results

Bringing it all together

Launching the the design system across the Studios

The First Release
Designing and implementing a design system on a large organization was no easy feat. To provide the best experience and value to our users and convince all the different stakeholders that this was a good investment, we had to jump through several hoops. We kept our eyes on the prize and used data to illustrate how this could be an invaluable tool for the business. 

Studios Design System
Video

Launch & Adoption

20+

teams participated across Disney Studios during the Beta phase.

4

teams actively using the Design System in production.

90%

designers and engineers rating the system as “very useful” in internal surveys.

2020 Update
By 2020, the system had reached its third iteration, backed by recurring funding and recognized as a critical asset for Studio Technology. Its success also inspired the creation of additional design systems across Disney. I was invited to showcase the work broadly within the company, including internal webinars and a featured presentation at the 2018 Disney UX & Product Design Summit.

Case Studies

You might also like